﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ZGameFramework.Resource
{

    public class AssetbundleLoader : IResourceLoader
    {
        public void LoadAssetAsync<T>(string assetPath) where T : Object
        {
 
        }

        public T LoadAssetSync<T>(string assetPath) where T : Object
        {
            return null;
        }

        public void UnloadAsset<T>(T t) where T : Object
        {
        }

        public void UnloadAssetAll()
        { 
        }
    }
}
